Machine
Schema-first machine definitions.
Combinators
2declare const plan: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents> & EnsureExecutable<States, UnhandledStates, OutputStates>, state: Machine.Snapshot<States>, event: Machine.EventOf<InputEvents>) => Effect.Effect<{
readonly commands: ReadonlyArray<Command>;
readonly emittedEvents: ReadonlyArray<Machine.EmitOf<Emits>>;
readonly microsteps: ReadonlyArray<{
readonly changed: boolean;
readonly commands: ReadonlyArray<Command>;
readonly emittedEvents: ReadonlyArray<Machine.EmitOf<Emits>>;
readonly entryPaths: ReadonlyArray<string>;
readonly event: Machine.EventOf<Events> | InitialEvent;
readonly exitPaths: ReadonlyArray<string>;
readonly next: Machine.Snapshot<States>;
readonly raisedEvents: ReadonlyArray<Machine.EventOf<Events>>;
readonly transitions: ReadonlyArray<Machine.RetainedTransition<Machine.StateNodeIdentifier<States>, Machine.TagOf<Events[number]>, Machine.StateNodeIdentifier<States>>>;
}>;
readonly next: Machine.Snapshot<States>;
} & {
readonly done: true;
readonly output: Output;
} | {
readonly done: false;
readonly output: undefined;
}, E | InfiniteTransitionError | MachineSchemaDecodeError, never>
Plans the next state snapshot synchronously.
Details
Planning selects child transitions before conflicting ancestors, permits non-conflicting transitions in parallel regions, processes completion and eventless transitions, and drains raised events in FIFO order. Exit paths are deepest-first and entry paths are parent-first.
Gotchas
plan returns data; it does not implement the actor commit protocol. start executes child commands, publishes next, and then delivers emittedEvents. Events with no enabled transition are ignored and produce an unchanged plan.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Off extends Schema.TaggedClass<Off>("Off")("Off", {}) {}
class On extends Schema.TaggedClass<On>("On")("On", {}) {}
class Toggle extends Schema.TaggedClass<Toggle>("Toggle")("Toggle", {}) {}
const States = Machine.defineStates({ Off, On })
const machine = Machine.make({
states: States.states,
events: [Toggle],
initial: () => States.initial.Off.from()
}).handle({ Off: { on: { Toggle: () => States.initial.On.from() } }, On: {} })
const nextState = Effect.gen(function*() {
const initial = yield* Machine.planInitial(machine)
return (yield* Machine.plan(machine, initial.state, new Toggle({}))).next
})
- planInitial for planning machine startup.
- start for managed execution and lifecycle observation.
declare const watch: <State, Event, Error = never, Output = never>(ref: MachineRef<State, Event, Error, Output>) => Stream.Stream<RuntimeOutcome<State, Error, Output>>
Returns a stream of terminal lifecycle outcomes for a running machine.
Constructors
17declare const after: <Event extends {
readonly _tag: PropertyKey;
}>(duration: Duration.Input, event: Event, options?: {
readonly id?: InvokeLifecycleId;
}) => InvokeEffectResult<never, Event>
Creates a cancellable state-scoped delayed event.
The timer starts when its owning state is entered and is interrupted when that state exits. The delayed value should normally be declared in internalEvents.
import { Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class TimedOut extends Schema.TaggedClass<TimedOut>("TimedOut")("TimedOut", {}) {}
const timeout = Machine.after("5 seconds", new TimedOut({}))
declare const child: <Id extends string, M extends Machine.Any>(id: Id, machine: M) => ChildMachine<Id, M>
Creates a typed descriptor for a complete child machine.
Descriptors identify a child by id and machine identity, so independently constructed descriptors for the same pair address the same invoked child.
declare const childAddress: <Event = never>(id: string) => ChildAddress<Event>
Creates a typed parent-local address for lower-level child process logic.
The default event protocol is never; provide an event type before using the address with spawn, invoke, or sendTo.
declare const defineStates: DefineStates
Defines a state tree while preserving literal state paths.
When to use
Use when you want to pass a state tree to make and also get typed snapshot builders for initial states and tests.
Details
The returned states property is the same object passed to defineStates. The returned initial builder creates snapshots without user-authored path strings and enforces compound and parallel initial-state rules.
import { Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
const States = Machine.defineStates({ idle: Idle })
Machine.make({
states: States.states,
events: [],
initial: () => States.initial.idle.from()
})
declare const effect: <Output, Error = never, Requirements = never>(effect: Effect.Effect<Output, Error, Requirements>) => Logic<void, never, Error, Requirements, Output>
Creates a one-shot child process from an Effect.
When to use
Use when you need side effects that produce one typed output or error.
Details
The Effect may run arbitrary side effects. Its success value is the process output, its typed error is preserved, and its services are inferred. When invoked, the output is sent to the owning machine as an event unless it is void.
Gotchas
This process has no incoming event protocol. Its Effect runs once. Use transition for a process that receives events over time and logic for direct machine-local communication or intermediate snapshots.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class LoadFailed extends Schema.TaggedClass<LoadFailed>("LoadFailed")("LoadFailed", {
reason: Schema.String
}) {}
const load = Machine.effect(
Effect.fail("unavailable").pipe(
Effect.catch((reason) => Effect.succeed(new LoadFailed({ reason })))
)
)
- transition for event-driven state.
- logic for direct control over intermediate snapshots.
declare const event: <M extends Machine.Any, EventSchema extends Machine.TaggedSchema>(machine: M, schema: EventSchema & [EventSchema["Type"]] extends [Machine.Event<M>] ? unknown : never, ...args: EventConstructorArgs<EventSchema>) => EventSchema["Type"]
Constructs an event from a schema owned by a machine's protocol.
Details
The schema constructor runs exactly once. The resulting decoded event is trusted by this machine and definitions derived from it with handle, so repeated delivery does not decode the same already-constructed value again. Events supplied through ordinary send and plan calls remain untrusted and continue through full runtime schema validation. Treat the returned event as immutable after construction.
The schema must be one of the machine's configured public or internal event schemas, or a case schema belonging to a configured Schema.TaggedUnion.
import { Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
class Increment extends Schema.TaggedClass<Increment>("Increment")("Increment", {
by: Schema.Number
}) {}
const States = Machine.defineStates({ Idle })
const counter = Machine.make({
states: States.states,
events: [Increment],
initial: () => States.initial.Idle.from()
}).handle({ Idle: { on: { Increment: () => States.initial.Idle.from() } } })
const increment = Machine.event(counter, Increment, { by: 1 })
declare const InitialEvent: InitialEvent
Synthetic event value used while the machine settles its initial state.
declare const invoke: <ChildState, ChildEvent, ChildError = never, ChildRequirements = never, ChildOutput = never, ChildInitialError = never, Event = never, Address extends ChildAddress<never> | undefined = undefined>(config: {
readonly id: InvokeLifecycleId;
readonly snapshot?: (context: Machine.InvokeSnapshotContext<ChildState, ChildError, ChildOutput>) => Event | undefined;
readonly src: () => Logic<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, ChildInitialError>;
} & [Address] extends [undefined] ? {
readonly address?: never;
} : {
readonly address: Exclude<Address, undefined>;
} & ChildAddress.Compatibility<Exclude<Address, undefined>, NoInfer<ChildEvent>>) => Machine.InvokeConfig<any, any, any, any, Event, ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, ChildInitialError>
Creates an invoked child process configuration for an active state.
When to use
Use to run a child process while a machine remains in a state. Successful outputs are sent directly to the parent machine as events; void sends nothing. Unrecovered child failures fail the owning machine. Active snapshots can optionally be mapped to progress events.
Gotchas
Invoked child processes run while their owning state is active and are stopped before the state exits. An unrecovered child failure fails the owning machine; recover inside the child Effect when failure should become an event. The id is a state-local lifecycle key, not a communication address. To send events to the invocation, pass a typed childAddress as address. The src callback is intentionally independent from its parent state. When construction depends on the typed state, lifecycle event, or runtime, use the state config factory form invoke: (context) => Machine.invoke(...) and close over that context from src.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Loaded extends Schema.TaggedClass<Loaded>("Loaded")("Loaded", {
value: Schema.String
}) {}
const load = Machine.invoke({
id: "load",
src: () => Machine.effect(Effect.succeed(new Loaded({ value: "ready" })))
})
- effect for one-shot child effects.
- spawn for children whose lifetime is controlled by actions.
declare const invokeEffect: <Fx extends Effect.Effect<any, any, any>, SuccessEvent, FailureEvent = never>(config: InvokeEffectConfig<Fx, SuccessEvent, FailureEvent>) => InvokeEffectResult<Effect.Services<Fx>, SuccessEvent | InvokeEffectIsInfallible<Fx> extends true ? never : FailureEvent>
Invokes one Effect and maps its typed outcome into machine-local events.
Details
This is the high-level one-shot counterpart to invoke. Success and typed failure values are mapped independently, so callers do not need to recover an Effect into a common event union by hand. Defects and interruption remain failures of the owning machine.
Declare mapped outcomes in internalEvents unless they are also legitimate public commands.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Loaded extends Schema.TaggedClass<Loaded>("Loaded")("Loaded", {
value: Schema.String
}) {}
const load = Machine.invokeEffect({
id: "load",
effect: Effect.succeed("ready"),
onSuccess: (value) => new Loaded({ value })
})
- invoke for arbitrary child process logic.
- after for a state-scoped delayed event.
declare const invokeMachine: {
<States extends Readonly<Record<string, TaggedSchema | StateNodeConfig>>, Events extends readonly Array<TaggedSchema>, Emits extends readonly Array<TaggedSchema> = readonly [], Input extends Top = Void, UnhandledStates extends string = StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends string = never, Output = never, SnapshotEvent = never, DoneEvent = never, Id extends string = string, OutputStates extends string = never, InputEvents extends readonly Array<TaggedSchema> = Events>(config: {
readonly child: ChildMachine<Id, Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents> & EnsureExecutable<States, UnhandledStates, OutputStates>>;
readonly onDone: (context: Machine.InvokeDoneContext<Output>) => DoneEvent | undefined;
readonly snapshot?: (context: Machine.InvokeSnapshotContext<Machine.Snapshot<States>, E | ActionError<R> | InfiniteTransitionError | MachineSchemaDecodeError | StoppedError, Output>) => SnapshotEvent | undefined;
} & InvokeMachineInput<Input>): InvokeConfig<any, any, any, any, SnapshotEvent, Snapshot<States>, EventOf<InputEvents>, MachineSchemaDecodeError | StoppedError | InfiniteTransitionError | E | ActionError<R>, ExcludeCompatibleRuntime<Exclude<Exclude<Exclude<R, ActionRequirement<any, any>>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>> | ExcludeCompatibleRuntime<Exclude<Exclude<Exclude<InitialR, ActionRequirement<any, any>>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>> | ExcludeCompatibleRuntime<Exclude<Exclude<ActionServices<R>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>> | ExcludeCompatibleRuntime<Exclude<Exclude<ActionServices<InitialR>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>>, Output, MachineSchemaDecodeError | StoppedError | InfiniteTransitionError | E | InitialE | ActionError<R> | ActionError<InitialR> | StartupError, EmitOf<Emits>, DoneEvent>;
<States extends Readonly<Record<string, TaggedSchema | StateNodeConfig>>, Events extends readonly Array<TaggedSchema>, Emits extends readonly Array<TaggedSchema> = readonly [], Input extends Top = Void, UnhandledStates extends string = StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends string = never, Output = never, SnapshotEvent = never, Id extends string = string, OutputStates extends string = never, InputEvents extends readonly Array<TaggedSchema> = Events>(config: {
readonly child: ChildMachine<Id, Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents> & EnsureExecutable<States, UnhandledStates, OutputStates>>;
readonly onDone?: never;
readonly snapshot?: (context: Machine.InvokeSnapshotContext<Machine.Snapshot<States>, E | ActionError<R> | InfiniteTransitionError | MachineSchemaDecodeError | StoppedError, Output>) => SnapshotEvent | undefined;
} & InvokeMachineInput<Input>): InvokeConfig<any, any, any, any, SnapshotEvent, Snapshot<States>, EventOf<InputEvents>, MachineSchemaDecodeError | StoppedError | InfiniteTransitionError | E | ActionError<R>, ExcludeCompatibleRuntime<Exclude<Exclude<Exclude<R, ActionRequirement<any, any>>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>> | ExcludeCompatibleRuntime<Exclude<Exclude<Exclude<InitialR, ActionRequirement<any, any>>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>> | ExcludeCompatibleRuntime<Exclude<Exclude<ActionServices<R>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>> | ExcludeCompatibleRuntime<Exclude<Exclude<ActionServices<InitialR>, MachineRuntime>, MachineRuntime>, EventOf<Events>, EmitOf<Emits>>, Output, MachineSchemaDecodeError | StoppedError | InfiniteTransitionError | E | InitialE | StartupError | ActionError<R> | ActionError<InitialR>, EmitOf<Emits>>;
}
Creates an invoked child process from a complete statechart machine.
When to use
Use when a state should own another statechart machine and communicate with it through typed child events, emissions, snapshots, or terminal output.
Details
Child emissions are delivered directly to the parent as events. Active snapshots and terminal output can be mapped to parent events. The owning state controls the child lifetime.
Gotchas
Active invoked machines must have unique child addresses. A machine starts after its owning state's entry actions, so those actions cannot send events to a newly entered child. Unrecovered child failures fail the parent.
- invoke for invoking lower-level process logic.
- sendTo for sending events to the invoked machine.
declare const logic: <State, Event = never, Output = void, Error = never, Requirements = never, InitialError = never, InitialRequirements = never>(options: {
readonly initial: State | (scope: Logic.Scope<Event>) => Effect.Effect<State, InitialError, InitialRequirements>;
readonly run: (context: Logic.Context<State, Event>) => Effect.Effect<Output, Error, Requirements>;
}) => Logic<State, Event, Error, Requirements | InitialRequirements, Output, InitialError>
Creates advanced stateful process logic from explicit initialization and execution methods.
When to use
Use when you need a machine-scoped process to publish intermediate snapshots directly.
Details
Initialization produces the first state before run starts. The running context receives events, reads or updates state, manages child processes, and can communicate with its owning machine. Errors and service requirements from both phases remain in the returned Logic type.
Gotchas
This is the low-level process constructor. Parent messages sent directly through its scope are intentionally unknown because the logic does not know which machine will eventually own it. Prefer typed output, typed child addresses, or invoke snapshot mapping when possible.
- effect for one-shot work.
- transition for event-driven state.
declare const make: Make
Creates a schema-first machine definition.
Details
State and event schemas provide runtime boundary validation while their decoded types drive handler, state, event, target, error, and service inference. State-tree validation is applied whether states comes from defineStates or is passed inline. Call handle on the returned definition to implement state behavior with ordinary TypeScript control flow.
Schemas in events define the public input protocol. Schemas in internalEvents are added to the complete handler protocol for invoke results, child emissions, and other machine-local deliveries. Their tags must be disjoint.
import { Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Count extends Schema.TaggedClass<Count>("Count")("Count", {
value: Schema.Number
}) {}
class Increment extends Schema.TaggedClass<Increment>("Increment")("Increment", {
by: Schema.Number
}) {}
const States = Machine.defineStates({ Count })
const counter = Machine.make({
states: States.states,
events: [Increment],
initial: () => States.initial.Count(new Count({ value: 0 }))
}).handle({
Count: {
on: {
Increment: ({ event, state }) =>
States.initial.Count(new Count({ value: state.value + event.by }))
}
}
})
- defineStates for typed initial snapshot builders.
declare const planInitial: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents> & EnsureExecutable<States, UnhandledStates, OutputStates>, ...args: [...Machine.InputArgs<Input>]) => Effect.Effect<{
readonly commands: ReadonlyArray<Command>;
readonly emittedEvents: ReadonlyArray<Machine.EmitOf<Emits>>;
readonly initialEntryPaths: ReadonlyArray<Machine.StateIdentifier<States>>;
readonly microsteps: ReadonlyArray<{
readonly changed: boolean;
readonly commands: ReadonlyArray<Command>;
readonly emittedEvents: ReadonlyArray<Machine.EmitOf<Emits>>;
readonly entryPaths: ReadonlyArray<string>;
readonly event: Machine.EventOf<Events> | InitialEvent;
readonly exitPaths: ReadonlyArray<string>;
readonly next: Machine.Snapshot<States>;
readonly raisedEvents: ReadonlyArray<Machine.EventOf<Events>>;
readonly transitions: ReadonlyArray<Machine.RetainedTransition<Machine.StateNodeIdentifier<States>, Machine.TagOf<Events[number]>, Machine.StateNodeIdentifier<States>>>;
}>;
readonly startingState: Machine.Snapshot<States>;
readonly state: Machine.Snapshot<States>;
} & {
readonly done: true;
readonly output: Output;
} | {
readonly done: false;
readonly output: undefined;
}, InitialE | E | InfiniteTransitionError | MachineSchemaDecodeError | StartupError, never>
Plans the initial state for a machine without executing actor commands.
Details
The returned plan contains the settled initial snapshot, actor commands, emitted events, optional final output, and every startup microstep. Planning may evaluate transition logic and follow completion, eventless, and raised-event steps. Transition callbacks are evaluated synchronously. startingState and initialEntryPaths describe the normalized configuration before entry callbacks and settlement begin.
Gotchas
start executes the closed command list as part of the managed actor commit protocol. Manual planners may inspect commands but need a running actor scope to execute child-addressed operations.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
const States = Machine.defineStates({ Idle })
const machine = Machine.make({
states: States.states,
events: [],
initial: () => States.initial.Idle.from()
}).handle({ Idle: {} })
const initialState = Effect.map(Machine.planInitial(machine), (plan) => plan.state)
- plan for planning a received event.
- start for the managed runtime protocol.
declare const resume: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents> & EnsureExecutable<States, UnhandledStates, OutputStates>, snapshot: Machine.Snapshot<States>) => Effect.Effect<MachineRef<Machine.Snapshot<States>, Machine.EventOf<InputEvents>, E | ActionError<R> | InfiniteTransitionError | MachineSchemaDecodeError | StoppedError, Output>, MachineSchemaDecodeError, ExcludeCompatibleRuntime<ExecutionServices<R>, Machine.EventOf<Events>, Machine.EmitOf<Emits>>>
Starts a fresh managed runtime from a decoded logical snapshot.
Details
resume validates and normalizes the supplied snapshot before publishing it as the first state. It does not call the machine's initial function, replay entry or transition actions, re-deliver raised or emitted events, or re-evaluate historical completion and eventless transitions. Active-state invokes start once in ancestor and document order with InitialEvent; delayed invokes restart their complete duration and invoked machines start from their own initial state.
Only logical state, completion, and history metadata are resumed. Queues, scopes, subscriptions, fibers, spawned children, invoke progress, and prior runtime status are process-local and are not restored. A final snapshot immediately produces a completed ref with its current-machine output.
Decode encoded data explicitly with decodeSnapshot before calling this function. Stable snapshots are hosted as supplied; newly enabled eventless or completion transitions in a changed machine definition are not evaluated merely because the runtime was resumed; only ordinary subsequent transition planning can enter and stabilize states.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
const States = Machine.defineStates({ Idle })
const machine = Machine.make({
states: States.states,
events: [],
initial: () => States.initial.Idle.from()
}).handle({ Idle: {} })
const resumed = Effect.gen(function*() {
const initial = yield* Machine.planInitial(machine)
const encoded = yield* Machine.encodeSnapshot(machine, initial.state)
const snapshot = yield* Machine.decodeSnapshot(machine, encoded)
return yield* Machine.resume(machine, snapshot)
})
- decodeSnapshot for the schema and transport boundary.
- start for ordinary initial startup.
declare const retag: <Target extends Machine.TaggedSchema, Source extends {
readonly _tag: PropertyKey;
}>(target: Target & RetagTargetCompatibility<Target>, source: Source, ...args: RetagArgs<Target, Source>) => Target["Type"]
Constructs another tagged case from compatible source fields.
The target must be one tagged struct or tagged class whose discriminator is supplied by its constructor. Union wrappers are rejected because their make operation cannot select a member after the source discriminator has been discarded. Missing or incompatible required target fields must be supplied by the patch, and the target schema's normal make validation remains authoritative at runtime.
declare const start: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents> & EnsureExecutable<States, UnhandledStates, OutputStates>, ...args: [...Machine.InputArgs<Input>]) => Effect.Effect<MachineRef<Machine.Snapshot<States>, Machine.EventOf<InputEvents>, E | ActionError<R> | InfiniteTransitionError | MachineSchemaDecodeError | StoppedError, Output>, InitialE | E | ActionError<InitialR | R> | InfiniteTransitionError | MachineSchemaDecodeError | StartupError | StoppedError, ExcludeCompatibleRuntime<ExecutionServices<InitialR | R>, Machine.EventOf<Events>, Machine.EmitOf<Emits>>>
Starts a machine.
When to use
Use when you want asynchronous event delivery, lifecycle snapshots, join, and machine-owned spawned or invoked children.
Details
For each accepted event the runtime plans the complete synchronous macrostep, executes closed actor commands, stops invokes for exited states, publishes the new state, delivers emitted events, and then starts invokes for entered states.
Gotchas
The returned handle's send operation only enqueues events. Transition failures are reported through the runtime snapshot, changes, and join rather than being returned by send. Sending after the machine reaches any terminal state fails immediately with StoppedError.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
const States = Machine.defineStates({ Idle })
const machine = Machine.make({
states: States.states,
events: [],
initial: () => States.initial.Idle.from()
}).handle({ Idle: {} })
const state = Effect.gen(function*() {
const ref = yield* Machine.start(machine)
return yield* ref.state
})
- plan for inspecting the same transition plan without executing it.
- watch for classified terminal outcomes.
declare const transition: <State, Event, Error = never, Requirements = never>(initial: State, transition: (state: State, event: Event) => Effect.Effect<State, Error, Requirements>) => Logic<State, Event, Error, Requirements, never>
Creates child process logic from an initial state and a transition function.
When to use
Use when a child process only needs sequential event-driven state updates and does not need direct control over intermediate snapshots or child ownership.
Details
Each received event runs the transition Effect against the latest state. The resulting state is published before the next queued event is processed.
import { Effect } from "effect"
import { Machine } from "@typeonce/effect-machine"
const counter = Machine.transition(
0,
(count, event: { readonly by: number }) => Effect.succeed(count + event.by)
)
- effect for one-shot work.
- logic for direct process lifecycle control.
Decoding
1declare const decodeSnapshot: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents>, encoded: unknown) => Effect.Effect<Machine.Snapshot<States>, MachineSchemaDecodeError, Machine.SnapshotDecodingServices<States>>
Decodes a normalized data representation into a validated machine snapshot.
When to use
Use when you need to resume planning from a snapshot loaded from storage or received over a transport boundary.
Details
Decoding resolves every path against the supplied machine, decodes values with their state and output schemas, validates compound and parallel state relationships, and rebuilds the recursive in-memory snapshot.
Gotchas
Decoding restores logical statechart data only. It does not restart invoked processes, recreate spawned children, or restore a previous MachineRef.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
const States = Machine.defineStates({ Idle })
const machine = Machine.make({
states: States.states,
events: [],
initial: () => States.initial.Idle.from()
}).handle({ Idle: {} })
const roundTrip = Effect.gen(function*() {
const initial = yield* Machine.planInitial(machine)
const encoded = yield* Machine.encodeSnapshot(machine, initial.state)
return yield* Machine.decodeSnapshot(machine, encoded)
})
- encodeSnapshot for creating the normalized representation.
Encoding
1declare const encodeSnapshot: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents>, snapshot: Machine.Snapshot<States>) => Effect.Effect<Machine.EncodedSnapshot, MachineSchemaEncodeError, Machine.SnapshotEncodingServices<States>>
Encodes a decoded machine snapshot into a normalized data representation.
When to use
Use when you need to store or transport a statechart snapshot independently of its local machine runtime.
Details
Each active state value and completed output is encoded with the schema declared for its state path. The result contains no process-local runtime state.
Gotchas
The encoded snapshot does not contain the machine definition, machine version, running children, invoked process state, services, or subscriptions. Store machine identity and migration metadata alongside the result when the snapshot crosses deployment versions. Schema encoding does not by itself guarantee JSON-compatible values; schemas used with JSON-backed storage must have JSON-compatible encoded representations.
import { Effect, Schema } from "effect"
import { Machine } from "@typeonce/effect-machine"
class Idle extends Schema.TaggedClass<Idle>("Idle")("Idle", {}) {}
const States = Machine.defineStates({ Idle })
const machine = Machine.make({
states: States.states,
events: [],
initial: () => States.initial.Idle.from()
}).handle({ Idle: {} })
const encoded = Effect.gen(function*() {
const initial = yield* Machine.planInitial(machine)
return yield* Machine.encodeSnapshot(machine, initial.state)
})
- decodeSnapshot for restoring an encoded snapshot.
Errors
7declare class ChildAlreadyExistsError extends YieldableError<this> & {
readonly _tag: "ChildAlreadyExistsError";
} & Readonly<{
readonly id: string;
}> {
constructor(args: {
readonly id: string;
});
readonly _tag: "ChildAlreadyExistsError";
readonly ~effect/Effect: Variance<never, ChildAlreadyExistsError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
cause?: unknown;
readonly id: string;
message: string;
name: string;
stack?: string;
[iterator](): EffectIterator<Effect<never, ChildAlreadyExistsError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned by spawn when a child process with the same id already exists for the current machine.
declare class InfiniteTransitionError extends YieldableError<this> & {
readonly _tag: "InfiniteTransitionError";
} & Readonly<{
readonly machineId: string | undefined;
readonly maxIterations: number;
readonly state: string;
}> {
constructor(args: {
readonly machineId: string | undefined;
readonly maxIterations: number;
readonly state: string;
});
readonly _tag: "InfiniteTransitionError";
readonly ~effect/Effect: Variance<never, InfiniteTransitionError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
cause?: unknown;
readonly machineId: string | undefined;
readonly maxIterations: number;
message: string;
name: string;
stack?: string;
readonly state: string;
[iterator](): EffectIterator<Effect<never, InfiniteTransitionError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned when a machine does not stabilize within the maximum number of macrostep iterations.
declare class MachineSchemaDecodeError extends YieldableError<this> & {
readonly _tag: "MachineSchemaDecodeError";
} & Readonly<{
readonly boundary: "history" | "event" | "output" | "state" | "input" | "emit" | "configuration";
readonly cause: SchemaError | Cause<unknown>;
readonly event?: string;
readonly machineId: string | undefined;
readonly state?: string;
}> {
constructor(args: {
readonly boundary: "history" | "event" | "output" | "state" | "input" | "emit" | "configuration";
readonly cause: SchemaError | Cause<unknown>;
readonly event?: string;
readonly machineId: string | undefined;
readonly state?: string;
});
readonly _tag: "MachineSchemaDecodeError";
readonly ~effect/Effect: Variance<never, MachineSchemaDecodeError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
readonly boundary: "history" | "event" | "output" | "state" | "input" | "emit" | "configuration";
cause: SchemaError | Cause<unknown>;
readonly event?: string;
readonly machineId: string | undefined;
message: string;
name: string;
stack?: string;
readonly state?: string;
[iterator](): EffectIterator<Effect<never, MachineSchemaDecodeError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned when a machine contract value does not match the schema or structural configuration declared for a machine boundary.
declare class MachineSchemaEncodeError extends YieldableError<this> & {
readonly _tag: "MachineSchemaEncodeError";
} & Readonly<{
readonly boundary: "history" | "output" | "state" | "configuration";
readonly cause: SchemaError | Cause<unknown>;
readonly machineId: string | undefined;
readonly state?: string;
}> {
constructor(args: {
readonly boundary: "history" | "output" | "state" | "configuration";
readonly cause: SchemaError | Cause<unknown>;
readonly machineId: string | undefined;
readonly state?: string;
});
readonly _tag: "MachineSchemaEncodeError";
readonly ~effect/Effect: Variance<never, MachineSchemaEncodeError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
readonly boundary: "history" | "output" | "state" | "configuration";
cause: SchemaError | Cause<unknown>;
readonly machineId: string | undefined;
message: string;
name: string;
stack?: string;
readonly state?: string;
[iterator](): EffectIterator<Effect<never, MachineSchemaEncodeError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned when a decoded machine snapshot cannot be encoded through its declared state or output schemas.
declare class ProcessLocalError extends YieldableError<this> & {
readonly _tag: "ProcessLocalError";
} & Readonly<{
readonly operation: string;
}> {
constructor(args: {
readonly operation: string;
});
readonly _tag: "ProcessLocalError";
readonly ~effect/Effect: Variance<never, ProcessLocalError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
cause?: unknown;
message: string;
name: string;
readonly operation: string;
stack?: string;
[iterator](): EffectIterator<Effect<never, ProcessLocalError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned when standalone action execution attempts an operation that requires a managed machine process.
declare class StartupError extends YieldableError<this> & {
readonly _tag: "StartupError";
} & Readonly<{
readonly cause: Cause<unknown>;
}> {
constructor(args: {
readonly cause: Cause<unknown>;
});
readonly _tag: "StartupError";
readonly ~effect/Effect: Variance<never, StartupError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
cause: Cause<unknown>;
message: string;
name: string;
stack?: string;
[iterator](): EffectIterator<Effect<never, StartupError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned when a machine fails while running startup lifecycle logic after the initial state has been computed.
declare class StoppedError extends YieldableError<this> & {
readonly _tag: "StoppedError";
} & Readonly<{}> {
constructor(args: void);
readonly _tag: "StoppedError";
readonly ~effect/Effect: Variance<never, StoppedError, never>;
readonly ~effect/ErrorReporter/attributes?: ReadonlyRecord<string, unknown>;
readonly ~effect/ErrorReporter/ignore?: boolean;
readonly ~effect/ErrorReporter/severity?: Severity;
readonly ~effect/Runtime/errorExitCode?: number;
readonly ~effect/Runtime/errorReported?: boolean;
cause?: unknown;
message: string;
name: string;
stack?: string;
[iterator](): EffectIterator<Effect<never, StoppedError, never>>;
[NodeInspectSymbol](): unknown;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
toJSON(): unknown;
toString(): string;
}
Error returned by join when a running machine is stopped before producing an output.
Getters
5declare const activityDefinitions: <M extends Machine.Any>(machine: M) => ReadonlyArray<Machine.ActivityDefinition<Machine.StateIdentifier<Machine.States<M>>>>
Returns serializable descriptions of every state-owned activity.
Details
Static invoke, invokeEffect, after, and invokeMachine descriptors expose stable ownership and lifecycle metadata without serializing runtime values. Function-valued invoke factories are represented as dynamic and are never evaluated during inspection.
declare const configuration: <M extends Machine.Any>(machine: M, state: Machine.Snapshot<Machine.States<M>>) => ReadonlyArray<Machine.ActiveStateNode<Machine.StateIdentifier<Machine.States<M>>, Machine.ChoiceIdentifier<Machine.States<M>>>>
Returns every state node active in a decoded snapshot, in definition order.
Details
Active compound ancestors and parallel regions are included together with their active descendants. History and choice pseudo-states are never active and are not returned.
declare const enabled: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema>, Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents>, state: Machine.Snapshot<States>) => ReadonlyArray<Machine.TagOf<Events[number]>>
Returns the event tags handled by the current state snapshot.
declare const stateNodes: <M extends Machine.Any>(machine: M) => ReadonlyArray<Machine.StateNode<Machine.StateIdentifier<Machine.States<M>>, Machine.HistoryIdentifier<Machine.States<M>>, Machine.ChoiceIdentifier<Machine.States<M>>>>
Returns every compiled state node in definition order.
Details
The result includes atomic, compound, parallel, final, history, and choice nodes together with their resolved descriptive annotations. Use each node's parent property to reconstruct the complete hierarchy. Pseudo-states are intentionally omitted from children because they can never appear in an active configuration.
declare const transitionDefinitions: <M extends Machine.Any>(machine: M) => ReadonlyArray<Machine.TransitionDefinition<Machine.StateNodeIdentifier<Machine.States<M>>, Machine.TagOf<Machine.Events<M>[number]>, Machine.StateNodeIdentifier<Machine.States<M>>>>
Returns every registered transition handler in state definition order.
Details
Event handlers retain their handler-key order within each source state and are followed by eventless and completion handlers. This function does not execute handlers. Object-form event, eventless, and completion handlers with a targets declaration expose those possible paths; handlers without one remain dynamic.
Guards
3declare const isFinal: <States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Emits extends ReadonlyArray<Machine.TaggedSchema>, Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events>(machine: Machine<States, Events, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, Emits, OutputStates, InputEvents>, state: Machine.Snapshot<States>) => state is Machine.SnapshotContainingFinal<States, FinalStates>
Returns true if a state snapshot is final for a machine.
declare function isInitialEvent(u: unknown): u is InitialEvent
Returns true if a value is the synthetic machine initial event.
declare const isMachine: (u: unknown) => u is Machine.Any
Returns true if a value is a Machine.
Models
18Namespace containing type-level members associated with ChildAddress.
type ChildAddress<Event> = string & ChildAddress.Variance<Event>
Parent-local address for a child process that can receive events.
interface ChildMachine<Id extends string, M extends Machine.Any> {
readonly ~effect/Machine/ChildMachine: "~effect/Machine/ChildMachine";
readonly id: Id;
readonly machine: M;
}
Typed descriptor for a complete machine invoked as a child.
Details
The descriptor carries the child's address and complete machine type. Pass the same value to invokeMachine, sendTo, and child lookup APIs so state, event, error, and output types are inferred without separate annotations.
Namespace containing type-level members associated with ChildMachine.
type Command = {
readonly _tag: "SendTo";
readonly child: ChildMachine.Any | ChildAddress<never>;
readonly event: unknown;
} | {
readonly _tag: "Stop";
readonly child: ChildMachine.Any | ChildAddress<never>;
}
A closed actor command recorded by a synchronous machine transition.
interface Enqueue<in Events, in Emits> {
readonly emit: (event: Emits) => void;
readonly raise: (event: Events) => void;
readonly sendTo: {
<Child extends Any>(child: Child, event: Event<Child>): void;
<Address extends ChildAddress<never>>(child: Address, event: Event<Address>): void;
};
readonly stop: {
<Child extends Any>(child: Child): void;
<Event>(child: ChildAddress<Event>): void;
};
}
Synchronous commands available while a machine transition is being selected. Enqueuing only records statechart and actor operations; it never executes an Effect.
interface InitialEvent {
readonly _tag: typeof InitialEventTypeId;
}
Synthetic event passed to entry, exit, always, invoke, and output callbacks that run while the machine is settling its initial state.
interface Logic<State, Event, out Error = never, out Requirements = never, out Output = never, out InitialError = never> {
initial(scope: Scope<Event>): Effect<State, InitialError, Requirements>;
run(context: Context<State, Event>): Effect<Output, Error, Requirements>;
}
Machine-specific process logic used by spawn and invoke.
Public types used by advanced machine process logic.
interface Machine<States extends Machine.StateSchemas, Events extends ReadonlyArray<Machine.TaggedSchema>, Input extends Schema.Top = typeof Schema.Void, UnhandledStates extends Machine.StateIdentifier<States> = Machine.StateIdentifier<States>, E = never, R = never, InitialE = never, InitialR = never, FinalStates extends Machine.StateIdentifier<States> = never, Output = never, Emits extends ReadonlyArray<Machine.TaggedSchema> = readonly [], OutputStates extends Machine.StateIdentifier<States> = never, InputEvents extends ReadonlyArray<Machine.TaggedSchema> = Events> extends Pipeable {
readonly ~effect/Machine: "~effect/Machine";
readonly emits: Emits;
readonly events: InputEvents;
readonly handle: Handler<States, Events, Emits, Input, UnhandledStates, E, R, InitialE, InitialR, FinalStates, Output, OutputStates, InputEvents>;
readonly id: string | undefined;
readonly input: Input | undefined;
readonly internalEvents: readonly Array<TaggedSchema>;
readonly states: States;
pipe<A>(this: A): A;
pipe<A, B = never>(this: A, ab: (_: A) => B): B;
pipe<A, B = never, C = never>(this: A, ab: (_: A) => B, bc: (_: B) => C): C;
pipe<A, B = never, C = never, D = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D): D;
pipe<A, B = never, C = never, D = never, E = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E): E;
pipe<A, B = never, C = never, D = never, E = never, F = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F): F;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G): G;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H): H;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I): I;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J): J;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K): K;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L): L;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M): M;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N): N;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O): O;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P): P;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q): Q;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R): R;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S): S;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T): T;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
pipe<A, B = never, C = never, D = never, E = never, F = never, G = never, H = never, I = never, J = never, K = never, L = never, M = never, N = never, O = never, P = never, Q = never, R = never, S = never, T = never, U = never>(this: A, ab: (_: A) => B, bc: (_: B) => C, cd: (_: C) => D, de: (_: D) => E, ef: (_: E) => F, fg: (_: F) => G, gh: (_: G) => H, hi: (_: H) => I, ij: (_: I) => J, jk: (_: J) => K, kl: (_: K) => L, lm: (_: L) => M, mn: (_: M) => N, no: (_: N) => O, op: (_: O) => P, pq: (_: P) => Q, qr: (_: Q) => R, rs: (_: R) => S, st: (_: S) => T, tu: (_: T) => U): U;
}
A schema-first machine definition.
Details
Machines support atomic, compound, parallel, and final states together with completion transitions, eventless transitions, raised events, actions, spawned children, and state-scoped invokes. Schemas validate machine boundaries while preserving decoded state, event, output, error, and service types throughout planning and execution.
Gotchas
Declarative first-class guards are not part of the current API. Conditional behavior can be expressed in typed handlers with ordinary TypeScript control flow. Use after for cancellable state-scoped delayed events.
Namespace containing type-level members associated with Machine.
interface MachineRef<out State, in Event, out Error = never, out Output = never> {
readonly changes: Stream<RuntimeSnapshot<State, Error, Output>>;
readonly child: <Child extends Any>(child: Child) => Effect<Option<Ref<Child>>>;
readonly childChanges: <Child extends Any>(child: Child) => Stream<Option<Ref<Child>>>;
readonly id: string;
readonly join: Effect<Output, StoppedError | Error>;
readonly send: (event: Event) => Effect<void, StoppedError>;
readonly sessionId: string;
readonly snapshot: Effect<RuntimeSnapshot<State, Error, Output>>;
readonly state: Effect<State>;
readonly stop: Effect<void>;
}
Provides access to a running machine's state, lifecycle, event input, and termination operations.
Gotchas
send reports whether an event was accepted for delivery. Errors that occur while asynchronously processing an accepted event are observed through snapshot, changes, or join. Sending after termination fails with StoppedError.
interface Runtime<in Events, in Emits> {
readonly raise: (event: Events) => Effect<void, MachineSchemaDecodeError | StoppedError>;
readonly sendParent: (event: Emits) => Effect<void, MachineSchemaDecodeError | StoppedError>;
}
Managed runtime capability used to deliver raised and emitted events.
Namespace containing type-level members associated with Runtime.
type RuntimeOutcome<State, Error = never, Output = never> = {
readonly _tag: "Done";
readonly output: Output;
readonly snapshot: Extract<RuntimeSnapshot<State, Error, Output>, {
readonly status: "done";
}>;
} | {
readonly _tag: "Failure";
readonly cause: Cause.Cause<Error>;
readonly error: Error;
readonly snapshot: Extract<RuntimeSnapshot<State, Error, Output>, {
readonly status: "error";
}>;
} | {
readonly _tag: "Defect";
readonly cause: Cause.Cause<Error>;
readonly defect: unknown;
readonly snapshot: Extract<RuntimeSnapshot<State, Error, Output>, {
readonly status: "error";
}>;
} | {
readonly _tag: "Interrupted";
readonly cause: Cause.Cause<Error>;
readonly snapshot: Extract<RuntimeSnapshot<State, Error, Output>, {
readonly status: "error";
}>;
} | {
readonly _tag: "Cause";
readonly cause: Cause.Cause<Error>;
readonly snapshot: Extract<RuntimeSnapshot<State, Error, Output>, {
readonly status: "error";
}>;
} | {
readonly _tag: "Stopped";
readonly snapshot: Extract<RuntimeSnapshot<State, Error, Output>, {
readonly status: "stopped";
}>;
}
Represents a classified terminal outcome derived from a runtime snapshot.
type RuntimeSnapshot<State, Error = never, Output = never> = {
readonly state: State;
readonly status: "active";
} | {
readonly output: Output;
readonly state: State;
readonly status: "done";
} | {
readonly cause: Cause.Cause<Error>;
readonly state: State;
readonly status: "error";
} | {
readonly state: State;
readonly status: "stopped";
}
Represents the active or terminal lifecycle state of a running machine.
Details
Failures retain the last successfully published machine state and expose the complete Cause. Stopped machines are distinct from machines that complete with output or fail while processing an event.
interface SpawnIdOptions extends SpawnOptions {
readonly id: string;
}
Options for spawning child processes with a parent-local id.
interface SpawnOptions {
readonly id?: string;
}
Options for spawning child processes.
Runtime
3declare const sendTo: {
<Child extends Any>(child: Child, event: Event<Child>): Effect<void, StoppedError, MachineRuntime>;
<Address extends ChildAddress<never>>(id: Address, event: Event<Address>): Effect<void, StoppedError, MachineRuntime>;
}
Sends an event to a named child process of the running machine.
declare const spawn: {
<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, ChildInitialError = never>(logic: Logic<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, ChildInitialError>): SpawnResult<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, never, ChildInitialError>;
<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, Options extends SpawnOptions, ChildInitialError = never>(logic: Logic<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, ChildInitialError>, options: Options & OptionsCompatibility<Options, ChildEvent>): SpawnResult<ChildState, ChildEvent, ChildError, ChildRequirements, ChildOutput, SpawnIdError<Options>, ChildInitialError>;
}
Spawns a child process owned by the currently running machine.
When to use
Use from lower-level process logic to create children that should be addressed or stopped by the owning process instead of tied to a single state's invoke lifecycle.
Gotchas
This Effect requires a managed process runtime. A named child id must be unique for the current parent until that child stops.
- invoke for children that start and stop with a state.
- sendTo for sending events to named children.
declare const stopChild: {
<Event>(child: ChildAddress<Event>): Effect<void, never, MachineRuntime>;
<Child extends Any>(child: Child): Effect<void, never, MachineRuntime>;
}
Stops a named child process of the running machine.
Services
1interface ActionRequirement<Error, Requirements> {
readonly ~effect/Machine/ActionRequirement: {
readonly error: Covariant<Error>;
readonly requirements: Covariant<Requirements>;
};
}
Opaque marker used to keep staged action errors and services separate from the Effect that plans a machine step.
Type IDs
2type TypeId = "~effect/Machine"
String literal type used as the runtime type identifier for Machine values.
declare const TypeId: "~effect/Machine"
Runtime type identifier attached to Machine values.
Utility Types
4type ActionError<Requirements> = Requirements extends ActionRequirement<infer Error, any> ? Error : never
Extracts the typed error channel of staged machine actions.
type ActionServices<Requirements> = Requirements extends ActionRequirement<any, infer Services> ? Services : never
Extracts the service requirements of staged machine actions.
type ExecutionServices<Requirements> = Exclude<PlanningServices<Requirements>, MachineRuntimeRequirement> | Exclude<ActionServices<Requirements>, MachineRuntimeRequirement>
Resolves all services needed to execute a machine at runtime.
type PlanningServices<Requirements> = Exclude<Requirements, ActionRequirement<any, any>>
Removes staged action requirements from machine planning services.